Friday, May 24, 2013

Preliminary 8.6 Update Notes w/ Additional Information



DISABLED TRACERS

Tracers will be disabled for all vehicles, except for SPGs. This means that tracers from SPGs will still be visible for everyone, just as it currently is in the game. However, when in strategic aiming mode (using the map), we’ve limited the area where tracers from invisible vehicles is shown. To see them, you must be close to the point where they originate from.

As part of this process, we have also removed the tracers from your own shots. Don’t worry too much about this, since we’ll probably bring it back with the 0.8.6 release, maybe even along with the tracers of your allies’ shots.

NERFING HEAT SHELLS

As announced previously, this is still planned. A detailed list of the changes will be shared closer to the release date. 

100% TRAINED CREW FOR NEW ACCOUNTS

These will be available only for the Tier 1 tanks that come with account creation. This feature will not be applied to any newly purchased Tier 1 vehicles.

CHANGES IN GAME ECONOMY

The income of all vehicles from Tier V to the Tier X, except SPGs, will be increased. The changes will also be applied to Premium vehicles. Premium tanks up to Tier VIII will be equivalent to the most profitable Tier VIII vehicles. The income of less profitable vehicles will be increased. The income of other Tier VIII vehicles will remain unchanged

OPTIMIZATION OF SNIPER MODE VIEW

This is just a mechanism for reticle stabilization in sniper mode. It helps a lot during aiming on railroads, crushed fences, and other rough terrain. You can fire faster, since you won’t have to wait until the tank stabilizes itself on this difficult terrain. It’s really useful and after internal tests we decided to implement it.

NEW PREMIUM TANKS

In 8.6 we will add the long expected Tier V Heavy A33 Excelsior tank. But we won’t add the Sexton, because there will be too many changes for SPGs in the next update and we want to analyze their performance first. USING IN-GAME PHYSICS

“A mechanism was added, which allows determining what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.”

This sentence means that there is not only a mechanism, but that this actually works. We will provide you with more details in further patch notes. 

SUPER-HEAVY SPALL LINER

USSR: KV-4, KV-5 
Germany: GW typ E, Jagdtiger8,8 , Jagdtiger, JagdPz E-100, VK4502 B, Maus, Lowe, E-75, E-100, VK7201 
USA: T95, Т110Е3 
Britain: Tortoise, FV215b, TOG II*


If any of these tanks has a spall liner installed, it will be automatically changed to the new super-heavy version, which will be moved to your depot. We’ll move it there first, since the new spall liner weighs 1.5 times more, and may not be compatible with your current vehicle set-up.

NEW CAMOUFLAGE MECHANICS

Prior to the update we will release a separate document about these new mechanics. Stay tuned.

TURRET SHIFT FOR E-100
The turret on the E-100 will be shifted forward by about 30 cm (scaled)

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